fTutorials
This tutorial section will guide you with your first steps using the metaio Mobile SDK. It will shortly explain the required tools and prerequisites. For each platform an example application is available which allows you to start right away. It is recommended that a new application is created by modifying the example rather than starting from scratch. There is a free version of the Mobile SDK
available, allowing you to get started with your own Augmented Reality application right away.
If you have further questions, there is also a
Mobile SDK forum. The revision history can be found on the
change log page.
In case you haven't yet developed anything for your desired mobile platform, please start with
Tutorial 0 - Preparations and the associated websites (see below) to get a first overview of your mobile platform and its according capabilities. Afterwards, come back and continue learning more about Augmented Reality development with our MobileSDK and tutorials.
Please note: All examples use the
metaioman tracking pattern.
Tutorial 0 - Preparations
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This is the Getting Started guide: - You should follow it if you are new to mobile development on Android, iPhone or Unity3D.
- It lists the required tools and
- shows how to open and import the example applications.
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Tutorial 1 - Hello (Augmented) World
Tutorial 2 - Advanced Content
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In the AdvancedContentExample you can read about: - Dealing with animations,
- handling touch events,
- playing video textures and
- using enviroment maps.
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Tutorial 3 - GPS location based
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In the GPSLocationBasedExample you can learn about: - LatitudeLongitureAltitude (LLA) coordinates,
- adding Points of interest (POIs),
- creating custom billboard graphics
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Tutorial 4 - Using a Custom Renderer
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In the CustomRendererExample you learn: - how to use your own render system, instead of the one that is packaged with the MobileSDK
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Content
Tutorial 1 - Content Import/Export
Tutorial 2 - Environment Mapping
- This tutorial describes, how to add EnvironmentMapping (also known as 'reflection mapping') to your scene to enhance the users AR-experience.
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