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UnifeyeDesignFeatureOverview
(2010-07-23,
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Feature overview
AR-Content
3D models
Videos
Sound
Images
GUI and language
Tracking
Renderer
Cameras
Workflow Engine: node-based AR programming
Interaction
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AR-Content
3D models
create animated 3D-content using your favorite 3D tool (Maya,3DS Max, Cinema4D, XSI, Blender etc.) - independently of Unifeye Design
3D-model manipulation (VRML-fields, materials, transformation) of imported 3D-objects in realtime
3D-format: VRML 2.0 (VRML 97)
Videos
simply mapped as texture on a 3D-object
video-formats: avi, wmv, mpeg with installed CODECs
Sound
add sound-playback to your AR-experience by including it into VRML-objects
VRML sound-format: wav. The workflow engine can also load/playback mp3 sound file.
Images
simply mapped as texture on a 3D-object
image-format: jpg, png with alpha channel, bmp
GUI and language
available in English and German
Intuitive and customizable graphical user interface (GUI)
savable AR-Scenes/projectsas Unifeye scene files
Tracking
marker based and planar markerless (natural feature based) tracking possibilities
marker based tracking configuration tool to quickly set up binary markers
planar markerless tracking configuration tool to set up custom marker patterns (e.g magazine cover, images, logos etc.)
includes a function to automatically analyze custom marker patterns in respect to their tracking-quality to assure a robust AR-performance
automatic generation of marker-printouts as PDF-files and tracking configurations as XML file
Renderer
based on the Bitmanagement BS-Contact (Version 7.210) (further information can be found here:
http://www.bitmanagement.com
)
Direct X and OpenGL-Support
Advanced Shading via Direct X and HSLS (.fx)
Fullscreen View
Cameras
support for all Direct Show cameras (e.g. Webcams etc.)
additional cameras (e.g Cam-Corders) are supported by using Blackmagic Design framegrabber cards (DeckLink, DeckLink HD Extreme 3D and Intensity)
video-input via: USB, FireWire, Gig-E, or Blackmagic Design framegrabber cards
Sextant camera calibration tool to correct camera-lens distortions
Workflow Engine: node-based AR programming
easy to use visual programming interface to enable designers to create complex AR scenarios by using predefined action-nodes
constantly increasing node-library
further enhanced possibilities by programming your own actions/nodes (knowledge of C# required)
store Workflows as XML-File
Interaction
standard input devices such as mouse, keyboard or direct marker interaction
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Return to Getting Started
--
SupportMetaio
- 2010-07-12
· add sound-playback to your AR-experience
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Topic revision: r4 - 2010-07-23 - 14:38:51 -
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